Forbidden Knowledge

Magic & the Supernatural

The forces, systems, and artifacts that channel power beyond mortal understanding.

magic magic

Corrupted Runes

Massive, unstable runes left by the Golem King in the Warring Darkmane Realm forests. Became unstable after the Golem King stopped maintaining them. Prone to explosions. Emit dark magic that can infect the mind β€” often fatal. Dark elves draw corrupted energy from them.

magic magic

Devourers

An extraordinarily rare hereditary magi classification. Devourers do not cast, channel, or store magic β€” they absorb it from living sources passively and involuntarily. The only confirmed Devourer bloodline is the Goldhelm royal line. One known active carrier: Princess Seraphina.

magic magic

Hell

Hell is a separate dimension β€” not a metaphor or theological construct, but a real place physically distinct from Eldunary that can be accessed through specific dark magical practices. Hell Malefici (approximately 2% of Dark Malefici) specialize in opening connections to this dimension for summoning purposes. What governs it and what its inhabitants want are unknown. Berserk (#2 Arashi) made a direct pact with a being from this dimension.

magic magic

Holotech

Technology that mimics magic. Developed solely by the Goldhelm Kingdom. Used in place of magic for everyday life, warfare, and industry. Frada also produces holotech, exported to Goldhelm and Oredsy.

magic magic

Malefici

Magic users whose powers are split into Scarlets, Dark Malefici, and Mages. Total 27.5% of all Magi.

magic magic

Metas

People born with a specific innate power β€” e.g., talking to animals, super strength. 27.5% of all Magi.

magic magic

Runestones

People who can only control their power through a runestone, weapon, or item. The most common magi type at 45% of all Magi. Golems have high affinity to rune magic.