Kingdom

Kingdom of Vacron

Capital & Settlements

  • Vacron (Capital): The largest and most populated city on the entire continent of Criozevan. Located at the geographic center of the continent. Known for its towering administrative buildings and bustling marketplaces. A key location for law, politics, and power deals. Hub for trade and commerce. Extremely strict punishments for breaking the law. Friendly to outsiders. HQ for the Crimson Rooks and residence of the Crimson Knight.
  • Clocester: Former mining colony turned town. Known for crystal caverns and unstable ground (frequent collapses from underground duels). Tunnel access to KoF, RoF, and KoI borders. Mixed population of refugees and runaways. Home to a neutral forge with Rose protection. Criminal meeting ground. Central spot between Vacron, Sloumont, and Hiypolis. Town militia uses salvaged war-tech.
  • Klanron: Peninsula between two rivers. Butterfly HQ. Meeting point for all Magic Societies. Population is 90% magic users. Friendly to visitors β€” changes when non-magis try to stay permanently.
  • Anehull: Ghost town rebuilt into a resort. Former Arashi campaign battleground. Rose leaders use it for covert meetings. Locals profit from war relic tourism. Under constant Crimson Rooks surveillance. Magic dampeners active at all times. Rumors of hell malefici sightings.

Geography & Environment

Located at the geographic center of Criozevan. Built around river valleys, forming a natural continental crossroads. Important central location connecting north, south, east, and west trade routes.

Government & Politics

Highly diverse population. Strict legal code with harsh, efficient punishment for lawbreakers. Famous for its order, stability, and no-nonsense leadership.

Trade & Infrastructure

The economic heart of Criozevan. Maintains border access and trade routes to several kingdoms. Friendly to outsiders as long as the law is followed.

Key Organizations

  • Crimson Rooks HQ: Heavily fortified compound within the city. Guarded by elite officers and surveillance technology. The Rooks act as world peacekeepers, often enforcing order where governments collapse. They operate independently but are deeply rooted in Vacron’s political system. Many citizens see them as both protectors and watchers.

Connections

Connections