Kingdoms & Nations

kingdom Technocratic Monarchy

Goldhelm Kingdom

Isolated northeastern technocracy. Magic banned, replaced by holotech. Ruled by King Aldric from the Gilded Cradle.

kingdom Matriarchal Monarchy

Ipadora Kingdom

Mostly underwater kingdom controlling all of Criozevan's waterways. Near-zero crime sanctuary above, vast fortress below.

kingdom The Dune Accord (Council)

Kingdom of Fodon

Desert kingdom. Four historic war-torn districts unified after Lucifer killed all four district leaders. Harsh but stable.

kingdom The Quiet Harmonic (Religious Theocracy)

Kingdom of Iyhago

Silent theocracy where prayer is movement and speech is sacred. Ruled by Veles, Master of Magic. Rose HQ in Uyrand.

kingdom Strict Legal Democracy

Kingdom of Vacron

Largest city on the continent at its center. Strict law, diverse population. Crimson Rooks HQ. Continental trade nexus.

kingdom Rune Monarchy (Golem King)

Nikolem Kingdom

Mountain and swamp kingdom ruled by the immortal Golem King. Rich in rune magic. Vast underground tunnel network.

kingdom The Bronze Chain (Senate + Command Council)

Republic of Frada

Military republic producing holotech weapons. Universal service, pragmatic governance. Only trade partner of the Goldhelm Kingdom.

kingdom The Free Assembly

Republic of Oredsy

Sword-philosophy republic controlled by Pegasus. Duels resolve civic disputes. Master of Swords Selvarin rules.

kingdom The Iron Path

State of Akison

Island city and jungle mainland. Ruled by Sunlee, Master of Martial Arts. Japanese-inspired cherry blossom architecture.

kingdom Tribal Warbands (no central authority)

Warring Darkmane Realm

A fractured dark elf realm of warring tribes. No central government. Ancient forest scarred by generations of internal conflict.