Nomadic raiders turned mercantile fleet lords. Once worshipped as sea gods by islanders. Present in Glaril, Neruvalis, Ipadora, and Akison.
Features: cartilage armor, serrated teeth, dorsal fins, gill slits. Extreme affinity for blood — contact causes frenzy state.
Culture: Honor-by-hunt society — trophies of kills used in diplomacy. Clan rituals involve blood tides and storm feasts.
Social Structure: Clan-ships ruled by Captains. Elders serve as storm-priests.
Magic / Tech: Surge magic (linked to currents). Weapon-forged teeth and sonar-sculpted blades.
Combat: Blitz tactics, underwater ramming. Bite combat, trident barrages, water drill spirals.
Relations: Feared by merchants, known for unpredictable loyalties. Tense truce with Ipadoras, unofficial rivalry.
Religion: Worship the Crimson Fin, deity of storms and prey.
Language: Ka’torr (guttural, gesture-based; used underwater).
Status: SCATTERED, dominant in certain sea zones — Threats: coral scarcity, tech piracy wars.